
Hi,
With over 7 years in game development (King, Activision), I’ve shipped 900+ live levels across Candy Crush Saga — including full designs, redesigns, balancing tweaks, FTUE onboarding flows, and large-scale improvement projects. I’ve owned features from concept to launch and led outsource content pipelines across multiple teams and time zones.
I combine deep design analysis with hands-on execution — whether balancing APS/SPA difficulty curves, iterating on player feedback, or collaborating with art, narrative, and engineering to ensure cohesive, player-first experiences.
While my core expertise is in large-scale puzzle games, I’m actively transitioning into AAA multiplayer level design, applying my knowledge by understanding of flow, pacing, cover placement, and combat readability. I’ve begun producing personal 3D blockouts and breakdowns for shooter levels, drawing inspiration from Battlefield, Counter-Strike, and narrative-driven singleplayer experiences.

Anas Shaer
Game/Level designer





